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Norbert Kern wrote:
>
> I rendered this xfrog tree with high resolution.
> You can see some limitations of the standard xfrog trees, but no leaf is
> floating in the air.
That really does not look good, are those lines produced by broken
image_map textures? I think the 'maketree approach' is probably better
for modelling leaves than using partly transparent textures, despite
higher triangle counts it could even be faster.
Christoph
--
POV-Ray tutorials, IsoWood include,
TransSkin and more: http://www.tu-bs.de/~y0013390/
Last updated 05 May. 2002 _____./\/^>_*_<^\/\.______
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